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DCOSS
2006
Springer
15 years 6 months ago
The Virtual Pheromone Communication Primitive
We propose a generic communication primitive designed for sensor networks. Our primitive hides details of network communication while retaining sufficient programmer control over t...
Leo Szumel, John D. Owens
SGP
2004
15 years 5 months ago
Simplification and Improvement of Tetrahedral Models for Simulation
Most 3D mesh generation techniques require simplification and mesh improvement stages to prepare a tetrahedral model for efficient simulation. We have developed an algorithm that ...
Barbara Cutler, Julie Dorsey, Leonard McMillan
CG
2005
Springer
15 years 3 months ago
An image-based, trainable symbol recognizer for hand-drawn sketches
We describe a trainable, hand-drawn symbol recognizer based on a multi-layer recognition scheme. Symbols are internally represented as binary templates. An ensemble of four differ...
Levent Burak Kara, Thomas F. Stahovich

Source Code
1378views
13 years 11 months ago
gradient vector flow
Active contours, or snakes, are computer-generated curves that move within images to find object boundaries. Its 3D version is often known as deformable models or active surfaces ...

Tutorial
1113views
13 years 11 months ago
Snakes, Shapes, and Gradient vector flow
Active contours, or snakes, are computer-generated curves that move within images to find object boundaries. Its 3D version is often known as deformable models or active surfaces ...