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KI
2009
Springer
14 years 5 months ago
Requirements and Building Blocks for Sociable Embodied Agents
To be sociable, embodied interactive agents like virtual characters or humanoid robots need to be able to engage in mutual coordination of behaviors, beliefs, and relationships wit...
Stefan Kopp, Kirsten Bergmann, Hendrik Buschmeier,...
IJCNN
2007
IEEE
14 years 5 months ago
Modeling Overlapping Execution/Observation Brain Pathways
— Recent brain imaging studies on primates revealed that a network of brain areas is activated both during observation and during execution of movements. The present work aims at...
Michail Maniadakis, Manolis Hourdakis, Panos E. Tr...
ACHI
2010
IEEE
14 years 5 months ago
A Simulation Framework for Human-Robot Interaction
Abstract—The development of human-robot interaction scenarios is a strongly situation-dependent as well as an extremely dynamic task. Humans interacting with the robot directly r...
Norbert Schmitz, Jochen Hirth, Karsten Berns
ICRA
2003
IEEE
184views Robotics» more  ICRA 2003»
14 years 4 months ago
Trajectory planning for smooth transition of a biped robot
- This paper presents a third-order spline interpolation based trajectory planning method which is aiming to achieve smooth biped swing leg trajectory by reducing the instant veloc...
Zhe Tang, Changjiu Zhou, Zengqi Sun
RAS
2008
109views more  RAS 2008»
13 years 10 months ago
When hard realtime matters: Software for complex mechatronic systems
A still growing number of software concepts and framworks have been proposed to meet the challenges in the development of more and more complex robotic systems, like humanoids or n...
Berthold Bäuml, Gerd Hirzinger