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CHI
2004
ACM
14 years 9 months ago
The usability of massively multiplayer online roleplaying games: designing for new users
This study examines the usability challenges faced by new players of massively multiplayer online role-playing games (MMORPGs), one of the fastest-growing segments of the video ga...
Steve Cornett
STOC
2007
ACM
127views Algorithms» more  STOC 2007»
14 years 9 months ago
First to market is not everything: an analysis of preferential attachment with fitness
The design of algorithms on complex networks, such as routing, ranking or recommendation algorithms, requires a detailed understanding of the growth characteristics of the network...
Christian Borgs, Jennifer T. Chayes, Constantinos ...
SIGMOD
2008
ACM
193views Database» more  SIGMOD 2008»
14 years 9 months ago
ARCube: supporting ranking aggregate queries in partially materialized data cubes
Supporting ranking queries in database systems has been a popular research topic recently. However, there is a lack of study on supporting ranking queries in data warehouses where...
Tianyi Wu, Dong Xin, Jiawei Han
SIGMOD
2008
ACM
158views Database» more  SIGMOD 2008»
14 years 9 months ago
Sampling cube: a framework for statistical olap over sampling data
Sampling is a popular method of data collection when it is impossible or too costly to reach the entire population. For example, television show ratings in the United States are g...
Xiaolei Li, Jiawei Han, Zhijun Yin, Jae-Gil Lee, Y...
MOBISYS
2007
ACM
14 years 8 months ago
Improving mobile database access over wide-area networks without degrading consistency
We report on the design, implementation, and evaluation of a system called Cedar that enables mobile database access with good performance over low-bandwidth networks. This is acc...
Niraj Tolia, Mahadev Satyanarayanan, Adam Wolbach