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» Hybrid Soft Computing: Where are we Going
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IAJIT
2008
131views more  IAJIT 2008»
13 years 7 months ago
Shadow Casting with Stencil Buffer for Real-Time Rendering
: We present a new method for real-time rendering of soft shadows in dynamic scenes. Our approach is based on shadow volume algorithm which provides fast, accurate and high quality...
Mohd Shafry Mohd Rahim, Daut Daman
BMCBI
2008
116views more  BMCBI 2008»
13 years 7 months ago
Gene Ontology annotations: what they mean and where they come from
To address the challenges of information integration and retrieval, the computational genomics community increasingly has come to rely on the methodology of creating annotations o...
David P. Hill, Barry Smith, Monica S. McAndrews-Hi...
ISWC
1999
IEEE
13 years 11 months ago
Hummingbirds Go Skiing: Using Wearable Computers to Support Social Interaction
The Hummingbird is a wearable computer that aims to support communication in co-located groups, by giving users a continuous awareness of the physical presence (or absence) of oth...
Alexandra Weilenmann, Lars Erik Holmquist
RTCSA
2007
IEEE
14 years 1 months ago
MobiGo: A Middleware for Seamless Mobility
Nominally, one can expect any user of modern technology to carry a handheld device such an iPAQ or cellphone and utilize resources in the environment to remain connected and enjoy...
Xiang Song, Umakishore Ramachandran
CGVR
2006
13 years 8 months ago
Real-time Computation of Area Shadows - A Geometrical Algorithm
The computation of soft shadows created by area light sources is a well-known problem in computer graphics. Due to the complexity of the problem, soft shadows commonly are generat...
Michael Boehl, Wolfgang Stürzlinger