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AAAI
2000
15 years 7 months ago
On Pruning Techniques for Multi-Player Games
Maxn (Luckhardt and Irani, 1986) is the extension of the minimax backup rule to multi-player games. We have shown that only a limited version of alpha-beta pruning, shallow prunin...
Nathan R. Sturtevant, Richard E. Korf
ICMCS
2010
IEEE
236views Multimedia» more  ICMCS 2010»
15 years 7 months ago
Practical algorithm for minimum delay peer-to-peer media streaming
Though the existence of a minimum delay peer-to-peer media streaming scheme has been shown (under the name of snowball streaming), no actual algorithm has ever been designed so fa...
Jun Luo
ICCAD
2010
IEEE
141views Hardware» more  ICCAD 2010»
15 years 4 months ago
Local clock skew minimization using blockage-aware mixed tree-mesh clock network
Clock network construction is one key problem in high performance VLSI design. Reducing the clock skew variation is one of the most important objectives during clock network synthe...
Linfu Xiao, Zigang Xiao, Zaichen Qian, Yan Jiang, ...
ICDE
2009
IEEE
182views Database» more  ICDE 2009»
16 years 7 months ago
Adaptive Parallelization of Queries over Dependent Web Service Calls
We have developed a system to process database queries over composed data providing web services. The queries are transformed into execution plans containing an operator that invok...
Manivasakan Sabesan, Tore Risch
ESA
2008
Springer
108views Algorithms» more  ESA 2008»
15 years 7 months ago
Two-Stage Robust Network Design with Exponential Scenarios
Abstract. We study two-stage robust variants of combinatorial optimization problems like Steiner tree, Steiner forest, and uncapacitated facility location. The robust optimization ...
Rohit Khandekar, Guy Kortsarz, Vahab S. Mirrokni, ...