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IWEC
2004
15 years 5 months ago
From Artistry to Automation: A Structured Methodology for Procedural Content Creation
Procedural techniques will soon automate many aspects of content creation for computer games. We describe an efficient, deterministic, methodology for procedurally generating 3D ga...
Timothy Roden, Ian Parberry
EFDBS
2003
15 years 5 months ago
Implementing Mediators through Virtual Updateable Views
Mediators are considered basic architectural units for integration of distributed, heterogeneous information resources. In the paper we propose powerful virtual updateable views as...
Hanna Kozankiewicz, Jacek Leszczylowski, Kazimierz...
NIPS
2004
15 years 5 months ago
Approximately Efficient Online Mechanism Design
Online mechanism design (OMD) addresses the problem of sequential decision making in a stochastic environment with multiple self-interested agents. The goal in OMD is to make valu...
David C. Parkes, Satinder P. Singh, Dimah Yanovsky
IAAI
2003
15 years 5 months ago
Transparent Grid Computing: A Knowledge-Based Approach
Grid computing provides key infrastructure for distributed problem solving in dynamic virtual organizations. It has been adopted by many scientific projects, and industrial intere...
Jim Blythe, Ewa Deelman, Yolanda Gil, Carl Kesselm...
IADIS
2003
15 years 5 months ago
Flexible Framework for Local Wireless Services
One of the main objectives in setting up wireless services is to provide feasible content for the mobile users wherever and whenever they might need it. The dream of having servic...
Tero Hakkarainen, Ali Lattunen, Vespe Savikk