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» Hyper-selection in dynamic environments
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101
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ECML
2003
Springer
15 years 9 months ago
Self-evaluated Learning Agent in Multiple State Games
Abstract. Most of multi-agent reinforcement learning algorithms aim to converge to a Nash equilibrium, but a Nash equilibrium does not necessarily mean a desirable result. On the o...
Koichi Moriyama, Masayuki Numao
165
Voted
EGH
2003
Springer
15 years 9 months ago
GPU algorithms for radiosity and subsurface scattering
We capitalize on recent advances in modern programmable graphics hardware, originally designed to support advanced local illumination models for shading, to instead perform two di...
Nathan A. Carr, Jesse D. Hall, John C. Hart
117
Voted
EUROPAR
2003
Springer
15 years 9 months ago
Exploring the Catallactic Coordination Approach for Peer-to-Peer Systems
Efficient discovery and resource allocation is one of the challenges of current Peer-to-Peer systems. In centralized approaches, the user requests can be matched to the fastest, ch...
Oscar Ardaiz, Pau Artigas, Torsten Eymann, Felix F...
138
Voted
ICSOC
2003
Springer
15 years 8 months ago
Service-Based Distributed Querying on the Grid
Service-based approaches (such as Web Services and the Open Grid Services Architecture) have gained considerable attention recently for supporting distributed application developme...
M. Nedim Alpdemir, Arijit Mukherjee, Norman W. Pat...
139
Voted
ICVS
2003
Springer
15 years 8 months ago
The Imalab Method for Vision Systems
We propose a method to construct computer vision systems using a workbench composed of a multi-faceted toolbox and a general purpose kernel. The toolbox is composed of an open set ...
Augustin Lux