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» Hyperbolic Geometry of Complex Networks
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TCSV
2008
152views more  TCSV 2008»
13 years 10 months ago
Animation Key-Frame Extraction and Simplification Using Deformation Analysis
Three-dimensional animating meshes have been widely used in the computer graphics and video game industries. Reducing the animating mesh complexity is a common way of overcoming th...
Tong-Yee Lee, Chao-Hung Lin, Yu-Shuen Wang, Tai-Gu...
COCOA
2010
Springer
13 years 9 months ago
Time Optimal Algorithms for Black Hole Search in Rings
In a network environments supporting mobile entities (called robots or agents), a black hole is harmful site that destroys any incoming entity without leaving any visible trace. Th...
Balasingham Balamohan, Paola Flocchini, Ali Miri, ...
AVI
2008
14 years 1 months ago
Agent warp engine: formula based shape warping for networked applications
Computer visualization and networking have advanced dramatically over the last few years, partially driven by the exploding video game market. 3D hardware acceleration has reached...
Alexander Repenning, Andri Ioannidou
ADT
2008
13 years 11 months ago
Analytical investigation of intersection based range-free localization
By range-free localization, the positions of a mobile device can be limited to the coverage area of a radio access network cell. The drawback of such approach is the coarseness of ...
Michel Sortais, Sven D. Hermann, Adam Wolisz
CGA
1999
13 years 10 months ago
Visualizing Large Telecommunication Data Sets
displays to abstract network data and let users interactwithit.Wehaveimplementedafull-scaleSwift3D prototype, which generated the examples we present here. Swift-3D We developed Sw...
Eleftherios Koutsofios, Stephen C. North, Daniel A...