This paper presents the perspective that sustainability can and should be a central focus of interaction design--a perspective that is termed Sustainable Interaction Design (SID)....
This paper presents findings from a qualitative study of people’s everyday interactions with energy-consuming products and systems in the home. Initial results from a large onli...
Collaborative filtering (CF) has been successfully deployed over the years to compute predictions on items based on a user's correlation with a set of peers. The black-box na...
Barry Smyth, Brynjar Gretarsson, John O'Donovan, S...
We investigated ways that users could interact with Phicons in non-visual tabletop tangible user interfaces (TUIs). We carried out a brainstorming and rapid prototyping session wi...
Physical and social interactions are constrained, and natural interactions are lost in most of present digital family entertainment systems [5]. Magic Cubes strive for bringing th...
Zhiying Zhou, Adrian David Cheok, Yu Li, Hirokazu ...