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ACMACE
2005
ACM
14 years 1 months ago
The CaveUT system: immersive entertainment based on a game engine
We describe the development of the CaveUT system, which is a software supporting immersive virtual reality installations based on the Unreal Tournament game engine. CaveUT impleme...
Jeffrey Jacobson, Marc Le Renard, Jean-Luc Lugrin,...
MM
2005
ACM
126views Multimedia» more  MM 2005»
14 years 1 months ago
A real-time interactive multi-view video system
With the rapid development of electronic and computing technology, multi-view video is attracting extensive interest recently due to its greatly enhanced viewing experience. In th...
Jian-Guang Lou, Hua Cai, Jiang Li
VRST
2005
ACM
14 years 1 months ago
POLAR: portable, optical see-through, low-cost augmented reality
We describe POLAR, a portable, optical see-through, low-cost augmented reality system, which allows a user to see annotated views of small to medium-sized physical objects in an u...
Alex Olwal, Tobias Höllerer
ICMI
2005
Springer
108views Biometrics» more  ICMI 2005»
14 years 1 months ago
Understanding the effect of life-like interface agents through users' eye movements
We motivate an approach to evaluating the utility of lifelike interface agents that is based on human eye movements rather than questionnaires. An eye tracker is employed to obtai...
Helmut Prendinger, Chunling Ma, Jin Yingzi, Arturo...
AVBPA
2005
Springer
271views Biometrics» more  AVBPA 2005»
14 years 28 days ago
Dynamic Approach for Face Recognition Using Digital Image Skin Correlation
With the recent emphasis on homeland security, there is an increased interest in accurate and non-invasive techniques for face recognition. Most of the current techniques perform a...
Satprem Pamudurthy, E. Guan, Klaus Mueller, Miriam...