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GAMEON
2007
13 years 10 months ago
Teaching AI Concepts by Using Casual Games: A Case Study
Nowadays it is not uncommon for computer games to be used as tools to help introduce basic computer science concepts. In this paper we argue that games could also be used in more ...
Cesar Tadeu Pozzer, Börje Karlsson
IFIP
2007
Springer
14 years 2 months ago
Capable Leader and Skilled and Motivated Team Practices to Introduce eXtreme Programming
Abstract. Applying changes to software engineering processes in organisations usually raises many problems of varying nature. Basing on a real-world 2-year project and a simultaneo...
Lech Madeyski, Wojciech Biela
POPL
2000
ACM
14 years 1 days ago
Modular Refinement of Hierarchic Reactive Machines
with existing analysis tools. Modular reasoning principles such as abstraction, compositional refinement, and assume-guarantee reasoning are well understood for architectural hiera...
Rajeev Alur, Radu Grosu
SAC
2009
ACM
14 years 3 months ago
Dynamic planning and weaving of dependability concerns for self-adaptive ubiquitous services
Ubiquitous computing and service-oriented computing enable the development of a new trend of applications that can opportunely interact with services discovered in the surrounding...
Romain Rouvoy, Frank Eliassen, Mikaël Beauvoi...
VAMOS
2007
Springer
14 years 2 months ago
An Aspect-oriented Approach for Representing Variability in Product Line Architecture
Aspect-oriented software development has recently emerged as a new paradigm for systematic modularization and representation of the crosscutting concern. Because the variability i...
Youngbong Kim, Mikyeong Moon, Keunhyuk Yeom