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HCI
2009
13 years 6 months ago
Game Usability Heuristics (PLAY) for Evaluating and Designing Better Games: The Next Iteration
Game developers have begun applying formal human-computer interaction (HCI) principles in design. Desurvire et al [2] adapted a set of Heuristics for productivity software to games...
Heather Desurvire, Charlotte Wiberg
ICAS
2006
IEEE
128views Robotics» more  ICAS 2006»
14 years 2 months ago
The AML Approach to Modeling Autonomic Systems
Autonomic systems are typically distributed, complex and concurrent systems, comprised of multiple interacting autonomic elements that often exhibit emergent behavior. Design and ...
Radovan Cervenka, Dominic A. P. Greenwood, Ivan Tr...
JAIR
2008
123views more  JAIR 2008»
13 years 8 months ago
CTL Model Update for System Modifications
Model checking is a promising technology, which has been applied for verification of many hardware and software systems. In this paper, we introduce the concept of model update to...
Yan Zhang, Yulin Ding
IWMM
2011
Springer
217views Hardware» more  IWMM 2011»
12 years 11 months ago
On the theory and potential of LRU-MRU collaborative cache management
The goal of cache management is to maximize data reuse. Collaborative caching provides an interface for software to communicate access information to hardware. In theory, it can o...
Xiaoming Gu, Chen Ding
SIAMAM
2011
12 years 11 months ago
Kinetics of Swelling Gels
We develop a general theory of the swelling kinetics of polymer gels, with the view that a polymer gel is a two-phase fluid. The model we propose is a free boundary problem and ca...
James P. Keener, Sarthok Sircar, Aaron L. Fogelson