Sciweavers

413 search results - page 49 / 83
» IT alignment: what have we learned
Sort
View
CHI
2008
ACM
14 years 8 months ago
CueFlik: interactive concept learning in image search
Web image search is difficult in part because a handful of keywords are generally insufficient for characterizing the visual properties of an image. Popular engines have begun to ...
James Fogarty, Desney S. Tan, Ashish Kapoor, Simon...
IFIP
1999
Springer
13 years 12 months ago
Assessing Instructional Technology
: In a relatively short period of time, educational technology has become a basic component of the instructional life of almost every College or University around the world. The wa...
Lawrence M. Baldwin, Panagiotis Takis Metaxas, Win...
CORR
2012
Springer
214views Education» more  CORR 2012»
12 years 3 months ago
Sum-Product Networks: A New Deep Architecture
The key limiting factor in graphical model inference and learning is the complexity of the partition function. We thus ask the question: what are the most general conditions under...
Hoifung Poon, Pedro Domingos
ACMACE
2009
ACM
14 years 11 days ago
Critical gameplay
How do games effect the way we problem solve, socialize, or even view the world? When we shoot do we learn to destroy obstacles instead of work around them? Does the binary world ...
Lindsay Grace
ATAL
2006
Springer
13 years 11 months ago
A novel method for automatic strategy acquisition in N-player non-zero-sum games
We present a novel method for automatically acquiring strategies for the double auction by combining evolutionary optimization together with a principled game-theoretic analysis. ...
Steve Phelps, Marek Marcinkiewicz, Simon Parsons