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184
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DIS
2009
Springer
15 years 3 months ago
Player Modeling for Intelligent Difficulty Adjustment
In this paper we aim at automatically adjusting the difficulty of computer games by clustering players into different types and supervised prediction of the type from short traces ...
Olana Missura, Thomas Gärtner
AMFG
2005
IEEE
244views Biometrics» more  AMFG 2005»
15 years 11 months ago
Automatic 3D Facial Expression Analysis in Videos
We introduce a novel framework for automatic 3D facial expression analysis in videos. The preliminary results were demonstrated by editing the facial expression with facial recogni...
Ya Chang, Marcelo Bernardes Vieira, Matthew Turk, ...
176
Voted
AMR
2005
Springer
100views Multimedia» more  AMR 2005»
15 years 11 months ago
Using Segmented Objects in Ostensive Video Shot Retrieval
This paper presents a system for video shot retrieval in which shots are retrieved based on matching video objects using a combination of colour, shape and texture. Rather than mat...
Sorin Sav, Hyowon Lee, Alan F. Smeaton, Noel E. O'...
139
Voted
AINA
2006
IEEE
16 years 5 days ago
Combinatorial Fusion Criteria for Real-Time Tracking
We address the problem of automated video tracking of targets when targets undergo multiple mutual occlusions. Our approach is based on the idea that as targets are occluded, sele...
D. Frank Hsu, Damian M. Lyons, Jizhou Ai
CVPR
2009
IEEE
17 years 1 months ago
Actions in context
This paper exploits the context of natural dynamic scenes for human action recognition in video. Human actions are frequently constrained by the purpose and the physical propert...
Marcin Marszalek (INRIA), Ivan Laptev (INRIA), Cor...