In this paper we aim at automatically adjusting the difficulty of computer games by clustering players into different types and supervised prediction of the type from short traces ...
We introduce a novel framework for automatic 3D facial expression analysis in videos. The preliminary results were demonstrated by editing the facial expression with facial recogni...
Ya Chang, Marcelo Bernardes Vieira, Matthew Turk, ...
This paper presents a system for video shot retrieval in which shots are retrieved based on matching video objects using a combination of colour, shape and texture. Rather than mat...
Sorin Sav, Hyowon Lee, Alan F. Smeaton, Noel E. O'...
We address the problem of automated video tracking of targets when targets undergo multiple mutual occlusions. Our approach is based on the idea that as targets are occluded, sele...
This paper exploits the context of natural dynamic scenes
for human action recognition in video. Human actions
are frequently constrained by the purpose and the physical
propert...
Marcin Marszalek (INRIA), Ivan Laptev (INRIA), Cor...