Sciweavers

393 search results - page 65 / 79
» Identifying Most Predictive Items
Sort
View
SIGIR
2008
ACM
13 years 8 months ago
To personalize or not to personalize: modeling queries with variation in user intent
In most previous work on personalized search algorithms, the results for all queries are personalized in the same manner. However, as we show in this paper, there is a lot of vari...
Jaime Teevan, Susan T. Dumais, Daniel J. Liebling
JNW
2007
80views more  JNW 2007»
13 years 8 months ago
A New Method of Using Sensor Network for Solving Pursuit-Evasion Problem
— Wireless sensor networks offer the potential to significantly improve the performance of pursuers in pursuit-evasion games. In this paper, we study several sensor network syst...
Peng Zhuang, Yi Shang, Hongchi Shi
IEEECIT
2010
IEEE
13 years 6 months ago
Adaptive Algorithms for Efficient Content Management in Social Network Services
Identifying the set of resources that are expected to receive the majority of requests in the near future, namely hot set, is at the basis of most content management strategies of...
Claudia Canali, Michele Colajanni, Riccardo Lancel...
ICCV
2011
IEEE
12 years 8 months ago
Real-time Indoor Scene Understanding using Bayesian Filtering with Motion Cues
We present a method whereby an embodied agent using visual perception can efficiently create a model of a local indoor environment from its experience of moving within it. Our me...
Grace Tsai, Changhai Xu, Jingen Liu, Benjamin Kuip...
TOG
2012
193views Communications» more  TOG 2012»
11 years 11 months ago
Schelling points on 3D surface meshes
This paper investigates “Schelling points” on 3D meshes, feature points selected by people in a pure coordination game due to their salience. To collect data for this investig...
Xiaobai Chen, Abulhair Saparov, Bill Pang, Thomas ...