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» Identifying Subjective Characters in Narrative
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DIGRA
2005
Springer
14 years 3 months ago
Designing Goals for Online Role-Players
The increasing popularity of persistent worlds and the predicted rise of pervasive gaming, both having a strong inherent potential for role-playing, stress a classical challenge o...
Markus Montola
WWW
2006
ACM
14 years 10 months ago
Safeguard against unicode attacks: generation and applications of UC-simlist
A severe potential security problem in utilization of Unicode in the Web is identified, which is resulted from the fact that there are many similar characters in the Unicode Chara...
Anthony Y. Fu, Wan Zhang, Xiaotie Deng, Liu Wenyin
ATAL
2009
Springer
14 years 4 months ago
Using rituals to express cultural differences in synthetic characters
There is currently an ongoing demand for richer Intelligent Virtual Environments (IVEs) populated with social intelligent agents. As a result, many agent architectures are taking ...
Samuel Mascarenhas, João Dias, Nuno Afonso,...
CCS
2010
ACM
13 years 10 months ago
@spam: the underground on 140 characters or less
In this work we present a characterization of spam on Twitter. We find that 8% of 25 million URLs posted to the site point to phishing, malware, and scams listed on popular blackl...
Chris Grier, Kurt Thomas, Vern Paxson, Michael Zha...
MM
2004
ACM
107views Multimedia» more  MM 2004»
14 years 3 months ago
Time, voice, and joyce
We present a design for recapitulating walks through Dublin's City Centre by characters in James Joyce's Ulysses. Our computationally supported walkers will avail themse...
Andrea Taylor, Brendan Donovan, Zoltan Foley-Fishe...