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» Identifying reasoning patterns in games
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CG
2007
Springer
13 years 7 months ago
Best analogs for replacing missing image data
Identifying the historical data that is the best analog with a pattern from which a forecast is sought allows time series data to be extrapolated. That technique of best analogs i...
Ning Chen, Clifford A. Reiter
AIIDE
2008
13 years 9 months ago
Dynamic Expansion of Behaviour Trees
Artificial intelligence in games is typically used for creating player's opponents. Manual edition of intelligent behaviors for Non-Player Characters (NPCs) of games is a cum...
Gonzalo Flórez Puga, Marco Antonio Gó...
GIS
1998
ACM
13 years 7 months ago
Aoristic Crime Analysis
Abstract. Crime pattern analysis has tended to focus on `hotspot’ analysis techniques; the identi® cation of areas with higher densities of criminal activity. This paper documen...
Jerry H. Ratcliffe, Michael J. McCullagh
EWCBR
1998
Springer
13 years 11 months ago
Categorizing Case-Base Maintenance: Dimensions and Directions
Abstract. Experience with the growing number of large-scale CBR systems has led to increasing recognition of the importance of case-base maintenance. Multiple researchers have addr...
David B. Leake, David C. Wilson
JNW
2007
80views more  JNW 2007»
13 years 7 months ago
A New Method of Using Sensor Network for Solving Pursuit-Evasion Problem
— Wireless sensor networks offer the potential to significantly improve the performance of pursuers in pursuit-evasion games. In this paper, we study several sensor network syst...
Peng Zhuang, Yi Shang, Hongchi Shi