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» Identifying reasoning patterns in games
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AIRWEB
2008
Springer
13 years 9 months ago
A large-scale study of automated web search traffic
As web search providers seek to improve both relevance and response times, they are challenged by the ever-increasing tax of automated search query traffic. Third party systems in...
Gregory Buehrer, Jack W. Stokes, Kumar Chellapilla
CHI
2009
ACM
14 years 8 months ago
From interaction to trajectories: designing coherent journeys through user experiences
The idea of interactional trajectories through interfaces has emerged as a sensitizing concept from recent studies of tangible interfaces and interaction in museums and galleries....
Steve Benford, Gabriella Giannachi, Boriana Koleva...
ICCS
2007
Springer
14 years 1 months ago
Learning Common Outcomes of Communicative Actions Represented by Labeled Graphs
We build a generic methodology based on learning and reasoning to detect specific attitudes of human agents and patterns of their interactions. Human attitudes are determined in te...
Boris Galitsky, Boris Kovalerchuk, Sergei O. Kuzne...
EMSOFT
2004
Springer
14 years 27 days ago
An event detection algebra for reactive systems
In reactive systems, execution is driven by external events to which the system should respond with appropriate actions. Such events can be simple, but systems are often supposed ...
Jan Carlson, Björn Lisper
AGP
1997
IEEE
13 years 11 months ago
Structural Information Analysis for CLP Languages
We present the rational construction of a generic domain for structural analysis anguages: Pattern(D ), where the parameter D is an abstract domain satisfying certain properties. ...
Roberto Bagnara