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» Identifying reasoning patterns in games
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ICSE
2007
IEEE-ACM
14 years 7 months ago
Identifying Feature Interactions in Multi-Language Aspect-Oriented Frameworks
The simultaneous use of multiple aspect languages has the potential of becoming a significant one, as new aspectoriented frameworks are developed and existing ones expand to incor...
Sergei Kojarski, David H. Lorenz
ATAL
2006
Springer
13 years 11 months ago
Temporal qualitative coalitional games
Qualitative Coalitional Games (QCGs) are a version of coalitional games in which an agent's desires are represented as goals which are either satisfied or unsatisfied, and ea...
Thomas Ågotnes, Wiebe van der Hoek, Michael ...
FLAIRS
2003
13 years 8 months ago
Learning Opening Strategy in the Game of Go
In this paper, we present an experimental methodology and results for a machine learning approach to learning opening strategy in the game of Go, a game for which the best compute...
Timothy Huang, Graeme Connell, Bryan McQuade
AAAI
2006
13 years 8 months ago
Reasoning about Partially Observed Actions
Partially observed actions are observations of action executions in which we are uncertain about the identity of objects, agents, or locations involved in the actions (e.g., we kn...
Megan Nance, Adam Vogel, Eyal Amir
UAI
2000
13 years 8 months ago
Game Networks
We introduce Game networks (G nets), a novel representation for multi-agent decision problems. Compared to other game-theoretic representations, such as strategic or extensive for...
Pierfrancesco La Mura