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WSCG
2003
177views more  WSCG 2003»
13 years 11 months ago
Efficient NURBS Rendering using View-Dependent LOD and Normal Maps
Rendering large trimmed NURBS models with high quality at interactive frame rates is of great interest for industry, since nearly all their models are designed on the basis of thi...
Michael Guthe, Reinhard Klein
CVPR
2010
IEEE
13 years 10 months ago
Player Localization Using Multiple Static Cameras for Sports Visualization
We present a novel approach for robust localization of multiple people observed using multiple cameras. We use this location information to generate sports visualizations, which i...
Raffay Hamid, Ramkrishan Kumar, Matthias Grundmann...
CGF
2010
157views more  CGF 2010»
13 years 9 months ago
Binary Shading Using Appearance and Geometry
In the style of binary shading, shape and illumination are depicted using two colors, typically black and white, that form coherent lines and regions in the image. We formulate th...
Bert Buchholz, Tamy Boubekeur, Doug DeCarlo, Marc ...
ACCV
2010
Springer
13 years 4 months ago
A Method for Text Localization and Recognition in Real-World Images
A general method for text localization and recognition in real-world images is presented. The proposed method is novel, as it (i) departs from a strict feed-forward pipeline and re...
Lukas Neumann, Jiri Matas
SI3D
2010
ACM
14 years 4 months ago
Interactive volume caustics in single-scattering media
Volume caustics are intricate illumination patterns formed by light first interacting with a specular surface and subsequently being scattered inside a participating medium. Alth...
Wei Hu, Zhao Dong, Ivo Ihrke, Thorsten Grosch, Guo...