Normal mapping is a variant of bump mapping that is commonly used in computer games. It models complex surface variations by explicitly storing a surface normal in a texture map. ...
Image-based appearance acquisition algorithms are able to generate realistic 3D models of real objects but have previously not taken care of calibrated color space. We integrate a...
Michael Goesele, Hendrik P. A. Lensch, Hans-Peter ...
This paper presents a new approach to integrate the gradient field to the relative depth or height map from multiple view directions in polar coordinates. Traditional integration ...
Objects retain their color in spite of changes in the wavelength and energy composition of the light they reflect. This phenomenon is called color constancy and plays an important ...
This paper proposes a real-time, robust and efficient three-dimensional (3D) model-based tracking algorithm. A virtual visual servoing approach is used for monocular 3D tracking. T...