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TOG
2008
163views more  TOG 2008»
13 years 8 months ago
Imperfect shadow maps for efficient computation of indirect illumination
We present a method for interactive computation of indirect illumination in large and fully dynamic scenes based on approximate visibility queries. While the high-frequency nature...
Tobias Ritschel, Thorsten Grosch, Min H. Kim, Hans...
SIBGRAPI
1999
IEEE
14 years 24 days ago
Real-Time Shadow Generation Using BSP Trees and Stencil Buffers
This paper describes a real-time shadow generation algorithm for polygonal environments illuminated by movable point light sources. The main goal is to quickly reduce the number o...
Harlen Costa Batagelo, Ilaim Costa Júnior
CGF
2008
137views more  CGF 2008»
13 years 8 months ago
Real-Time Indirect Illumination and Soft Shadows in Dynamic Scenes Using Spherical Lights
We present a method for rendering approximate soft shadows and diffuse indirect illumination in dynamic scenes. The proposed method approximates the original scene geometry with a...
P. Guerrero, Stefan Jeschke, Michael Wimmer
MVA
2002
226views Computer Vision» more  MVA 2002»
13 years 8 months ago
Adaptive Background Estimation and Shadow Removal in Indoor Scenes
2 Background Model Background subtraction algorithm is susceptible to both global and local illumination changes such as shadows, sunlight and reflection. These changes sometimes c...
Junya Morita, Yoshio Iwai, Masahiko Yachida
ICIP
2009
IEEE
14 years 5 months ago
Removing Shadows from a Single Real-World Color Image
In this paper, we propose a new algorithm to remove shadow from a single color image. We first project log-log chromaticity coordinates onto an angle of illumination-invariant dire...
Kang Yao, Junyu Dong