We present a method for interactive computation of indirect illumination in large and fully dynamic scenes based on approximate visibility queries. While the high-frequency nature...
Tobias Ritschel, Thorsten Grosch, Min H. Kim, Hans...
This paper describes a real-time shadow generation algorithm for polygonal environments illuminated by movable point light sources. The main goal is to quickly reduce the number o...
We present a method for rendering approximate soft shadows and diffuse indirect illumination in dynamic scenes. The proposed method approximates the original scene geometry with a...
2 Background Model Background subtraction algorithm is susceptible to both global and local illumination changes such as shadows, sunlight and reflection. These changes sometimes c...
In this paper, we propose a new algorithm to remove shadow from a single color image. We first project log-log chromaticity coordinates onto an angle of illumination-invariant dire...