This paper presents a fast approach for computing tight surface bounds in meshless animation, and its application to collision detection. Given a high-resolution surface animated ...
Denis Steinemann, Miguel A. Otaduy, Markus H. Gros...
The extraction and display of iso-surfaces is a standard method for the visualization of volume data sets. In this paper we present a novel approach that utilizes a hierarchy on b...
This paper presents a hybrid model for animation of soft inelastic substance which undergo topological changes, e.g. separation and fusion and which fit with the objects they are...
Abstract. This paper presents a method to decompose a field of surface normals (needle-map). A diffusion process is used to model the flow of height information induced by a fi...
We present a novel approach to the problem of hairstyle construction from raw surface data such as the ones obtained from surface scans. Our approach is based on a shape matching ...
Gerrit Sobottka, Michael Kusak, Andreas Weber 0004