The paper deals with the problem of remeshing and fairing of undersampled areas (called ”holes”) in triangular meshes. In this work, we are particularly interested in meshes co...
This paper proposes a vision-based method for detecting the positions of fingertips of a hand playing a guitar. We detect the skin color of a guitar player’s hand by using on-li...
We introduce a novel mechanism for creating line drawings from three-dimensional models, which captures the dynamic nature of the drawing process. The approach takes into account ...
We present an effective framework for segmenting 3D shapes into meaningful components using the curve skeleton. Our algorithm identifies a number of a critical points on the curv...
In this paper, we present a method for rendering deformations as part of the programmable shader pipeline of contemporary Graphical Processing Units. In our method, we allow gener...