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» Illustrating smooth surfaces
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EGH
2004
Springer
14 years 3 months ago
A quadrilateral rendering primitive
The only surface primitives that are supported by common graphics hardware are triangles and more complex shapes have to be triangulated before being sent to the rasterizer. Even ...
Kai Hormann, Marco Tarini
AMFG
2003
IEEE
244views Biometrics» more  AMFG 2003»
14 years 3 months ago
Manifold of Facial Expression
In this paper, we propose the concept of Manifold of Facial Expression based on the observation that images of a subject’s facial expressions define a smooth manifold in the hig...
Ya Chang, Changbo Hu, Matthew Turk
CA
2003
IEEE
14 years 3 months ago
Melting and Flowing of Viscous Volumes
We present a simple, linear 3D cellular automata approach for animating the melting process of solid volumetric models. Accurate modelling of object melting usually requires compl...
Xiaoming Wei, Wei Li, Arie E. Kaufman
COMPGEOM
2003
ACM
14 years 3 months ago
Billboard clouds
We introduce billboard clouds – a new approach for extreme simplification in the context of real-time rendering. 3D models are simplified onto a set of planes with texture and...
Xavier Décoret, Frédo Durand, Fran&c...
ICPR
2002
IEEE
14 years 2 months ago
Near-Optimal Regularization Parameters for Applications in Computer Vision
Computer vision requires the solution of many ill-posed problems such as optical flow, structure from motion, shape from shading, surface reconstruction, image restoration and ed...
Changjiang Yang, Ramani Duraiswami, Larry S. Davis