The only surface primitives that are supported by common graphics hardware are triangles and more complex shapes have to be triangulated before being sent to the rasterizer. Even ...
In this paper, we propose the concept of Manifold of Facial Expression based on the observation that images of a subject’s facial expressions define a smooth manifold in the hig...
We present a simple, linear 3D cellular automata approach for animating the melting process of solid volumetric models. Accurate modelling of object melting usually requires compl...
We introduce billboard clouds – a new approach for extreme simplification in the context of real-time rendering. 3D models are simplified onto a set of planes with texture and...
Computer vision requires the solution of many ill-posed problems such as optical flow, structure from motion, shape from shading, surface reconstruction, image restoration and ed...
Changjiang Yang, Ramani Duraiswami, Larry S. Davis