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CGF
2010
111views more  CGF 2010»
13 years 10 months ago
Estimation and Modeling of Actual Numerical Errors in Volume Rendering
In this paper we study the comprehensive effects on volume rendered images due to numerical errors caused by the use of finite precision for data representation and processing. To...
Joel Kronander, Jonas Unger, Torsten Möller, ...
CGI
2003
IEEE
14 years 3 months ago
Creating Various Styles of Animations Using Example-Based Filtering
A number of Non-Photorealistic Rendering methods for producing artistic style images have been developed. Recently, a method called “Image Analogies” was proposed. This method...
Ryota Hashimoto, Henry Johan, Tomoyuki Nishita
CGF
2004
94views more  CGF 2004»
13 years 9 months ago
Hardware-Accelerated Rendering of Photo Hulls
This paper presents an efficient hardware-accelerated method for novel view synthesis from a set of images or videos. Our method is based on the photo hull representation, which i...
Ming Li, Marcus A. Magnor, Hans-Peter Seidel
VR
2002
IEEE
161views Virtual Reality» more  VR 2002»
14 years 2 months ago
Perceived Egocentric Distances in Real, Image-Based, and Traditional Virtual Environments
In virtual environments, perceived egocentric distances are consistently underestimated when compared to the same distance judgments in the real world. The research presented in t...
Peter Willemsen, Amy Gooch
SIGGRAPH
2000
ACM
14 years 2 months ago
QSplat: a multiresolution point rendering system for large meshes
Advances in 3D scanning technologies have enabled the practical creation of meshes with hundreds of millions of polygons. Traditional algorithms for display, simplification, and ...
Szymon Rusinkiewicz, Marc Levoy