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ICCSA
2003
Springer
14 years 3 months ago
Camera Models and Optical Systems Used in Computer Graphics: Part I, Object-Based Techniques
Abstract. Images rendered with traditional computer graphics techniques, such as scanline rendering and ray tracing, appear focused at all depths. However, there are advantages to ...
Brian A. Barsky, Daniel R. Horn, Stanley A. Klein,...
CGF
2005
84views more  CGF 2005»
13 years 9 months ago
Perceptual Evaluation of Impostor Representations for Virtual Humans and Buildings
In large-scale simulations involving complex scenes, such as cities inhabited by crowds, simplifications are almost always necessary to achieve interactive frame-rates. Level of D...
John Hamill, Rachel McDonnell, Simon Dobbyn, Carol...
SIGGRAPH
1996
ACM
14 years 2 months ago
VC-1: A Scalable Graphics Computer with Virtual Local Frame Buffers
The VC-1 is a parallel graphics machine for polygon rendering based on image composition. This paper describes the architecture of the VC-1 along with a parallel polygon rendering...
Satoshi Nishimura, Tosiyasu L. Kunii
SIGGRAPH
1997
ACM
14 years 2 months ago
Real-time nonphotorealistic rendering
Nonphotorealistic rendering (NPR) can help make comprehensible but simple pictures of complicated objects by employing an economy of line. But current nonphotorealistic rendering ...
Lee Markosian, Michael A. Kowalski, Daniel Goldste...
RT
2000
Springer
14 years 1 months ago
Real-Time Rendering of Densely Populated Urban Environments
Abstract. In this paper we present some preliminary results concerning a realtime visualisation system for densely populated urban environments. In order to be able to render the l...
Franco Tecchia, Yiorgos Chrysanthou