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ICMCS
2007
IEEE
161views Multimedia» more  ICMCS 2007»
14 years 4 months ago
Generating High-Resolution Textures for 3D Virtual Environments using View-Independent Texture Mapping
Image based modeling and rendering techniques have become increasingly popular for creating and visualizing 3D models from a set of images. Typically, these techniques depend on v...
Charalambos Poullis, Suya You, Ulrich Neumann
SIGGRAPH
2003
ACM
14 years 3 months ago
TensorTextures
This paper introduces a tensor framework for image-based rendering. In particular, we develop an algorithm called TensorTextures that learns a parsimonious model of the bidirectio...
M. Alex O. Vasilescu, Demetri Terzopoulos
CGF
2004
106views more  CGF 2004»
13 years 9 months ago
High Quality Hatching
Hatching lines are often used in line illustrations to convey tone and texture of a surface. In this paper we present methods to generate hatching lines from polygonal meshes and ...
Johannes Zander, Tobias Isenberg, Stefan Schlechtw...
ICIP
2006
IEEE
14 years 11 months ago
An Advanced 3DTV Concept Providing Interoperability and Scalability for a Wide Range of Multi-Baseline Geometries
The paper discusses an advanced approach for 3DTV services that is based on the concept of an N x video-plusdepth data representation. It particularly considers aspects of interop...
Christoph Fehn, Nicole Atzpadin, Marcus Mülle...
ICPR
2004
IEEE
14 years 11 months ago
Training of Classifiers Using Virtual Samples Only
This paper describes the training of classifiers entirely based on virtual images, rendered by a ray-tracing software. Two classifiers, a support vector machine and a polynomial c...
Annika Kuhl, Lars Krüger, Christian Wöhl...