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EGH
2003
Springer
14 years 3 months ago
Automatic shader level of detail
Current graphics hardware can render procedurally shaded objects in real-time. However, due to resource and performance limitations, interactive shaders can not yet approach the c...
Marc Olano, Bob Kuehne, Maryann Simmons
SIGGRAPH
2000
ACM
14 years 2 months ago
Illuminating micro geometry based on precomputed visibility
Many researchers have been arguing that geometry, bump maps, and BRDFs present a hierarchy of detail that should be exploited for efficient rendering purposes. In practice howeve...
Wolfgang Heidrich, Katja Daubert, Jan Kautz, Hans-...
TVCG
2012
210views Hardware» more  TVCG 2012»
12 years 11 days ago
Scalable Multivariate Volume Visualization and Analysis Based on Dimension Projection and Parallel Coordinates
—In this paper, we present an effective and scalable system for multivariate volume data visualization and analysis with a novel transfer function interface design that tightly c...
Hanqi Guo, He Xiao, Xiaoru Yuan

Publication
147views
12 years 6 months ago
Rain or Snow Detection in Image Sequences through use of a Histogram of Orientation of Streaks
The detection of bad weather conditions is crucial for meteorological centers, specially with demand for air, sea and ground traffic management. In this article, a system based on ...
Jérémie Bossu, Nicolas Hautière and Jean-Philip...
ECCV
2010
Springer
14 years 3 months ago
One-Shot Optimal Exposure Control
We introduce an algorithm to estimate the optimal exposure parameters from the analysis of a single, possibly under- or over-exposed, image. This algorithm relies on a new quantita...