We present an algorithm for finding a meaningful vertexto-vertex correspondence between two 3D shapes given as triangle meshes. Our algorithm operates on embeddings of the two sh...
In this paper we propose a voting-based object boundary reconstruction approach. Tensor voting has been studied by many people recently, and it can be used for boundary estimation...
In this demonstration, a prototype system for generating 3D cartoon from broadcast soccer video is proposed. This system takes advantage of computer vision (CV) and computer graph...
Dawei Liang, Yang Liu, Qingming Huang, Guangyu Zhu...
A new calibration algorithm for multi-camera systems using a planar reference pattern is proposed. The algorithm is an extension of Sturm-Maybank-Zhang style plane-based calibrati...
A lot of techniques have been developed for the encoding of triangular meshes as this is a widely used representation for the description of surface models. Although methods for t...