In this paper we present a set of efficient image based rendering methods capable of rendering multiple frames per second on a PC. The first method warps Sprites with Depth repr...
Jonathan Shade, Steven J. Gortler, Li-wei He, Rich...
We examine a rendering system that interactively ray traces an image on a conventional multiprocessor. The implementation is “brute force” in that it explicitly traces rays th...
Steven G. Parker, William Martin, Peter-Pike J. Sl...
Computer visualization and networking have advanced dramatically over the last few years, partially driven by the exploding video game market. 3D hardware acceleration has reached...
Recent research in image compression has focused on lossy compression algorithms. However, the baseline implementations of such algorithms generally use a universal quantization p...
Fragile watermarking techniques for digital content have been studied in the past few years. Fragile watermarks are used to determine if a piece of watermarked digital content has...