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» Image Processing: Principles and Applications
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TOG
2002
114views more  TOG 2002»
13 years 9 months ago
Shader-driven compilation of rendering assets
Rendering performance of consumer graphics hardware benefits from pre-processing geometric data into a form targeted to the underlying API and hardware. The various elements of ge...
Paul Lalonde, Eric Schenk
GIS
2006
ACM
14 years 11 months ago
Object localization based on directional information case of 2D vector data
If you were told that some object A was perfectly (or somewhat, or not at all) in some direction (e.g., west, above-right) of some reference object B, where in space would you loo...
Stelian Coros, JingBo Ni, Pascal Matsakis
NPAR
2006
ACM
14 years 3 months ago
Real-time pencil rendering
ROJECTPROJECT ABSTRACTABSTRACTABSTRACT After achieving real-time photorealistic rendering, the computer graphics community is beginning to turn its attention to non-photorealistic ...
Hyunjun Lee, Sungtae Kwon, Seungyong Lee
LCTRTS
2005
Springer
14 years 3 months ago
Complementing software pipelining with software thread integration
Software pipelining is a critical optimization for producing efficient code for VLIW/EPIC and superscalar processors in highperformance embedded applications such as digital sign...
Won So, Alexander G. Dean
DIAGRAMS
2004
Springer
14 years 3 months ago
Geographic Projection of Cluster Composites
A composite cluster map displays a fuzzy categorisation of geographic areas. It combines information from several sources to provide a visualisation of the significance of cluster...
Peter Kleiweg, John Nerbonne, Leonie Bosveld