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» Image Processing: Principles and Applications
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TOG
2002
114views more  TOG 2002»
15 years 2 months ago
Shader-driven compilation of rendering assets
Rendering performance of consumer graphics hardware benefits from pre-processing geometric data into a form targeted to the underlying API and hardware. The various elements of ge...
Paul Lalonde, Eric Schenk
GIS
2006
ACM
16 years 4 months ago
Object localization based on directional information case of 2D vector data
If you were told that some object A was perfectly (or somewhat, or not at all) in some direction (e.g., west, above-right) of some reference object B, where in space would you loo...
Stelian Coros, JingBo Ni, Pascal Matsakis
NPAR
2006
ACM
15 years 9 months ago
Real-time pencil rendering
ROJECTPROJECT ABSTRACTABSTRACTABSTRACT After achieving real-time photorealistic rendering, the computer graphics community is beginning to turn its attention to non-photorealistic ...
Hyunjun Lee, Sungtae Kwon, Seungyong Lee
143
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LCTRTS
2005
Springer
15 years 8 months ago
Complementing software pipelining with software thread integration
Software pipelining is a critical optimization for producing efficient code for VLIW/EPIC and superscalar processors in highperformance embedded applications such as digital sign...
Won So, Alexander G. Dean
DIAGRAMS
2004
Springer
15 years 8 months ago
Geographic Projection of Cluster Composites
A composite cluster map displays a fuzzy categorisation of geographic areas. It combines information from several sources to provide a visualisation of the significance of cluster...
Peter Kleiweg, John Nerbonne, Leonie Bosveld