Computer users with visual impairment cannot access the rich graphical contents in print or digital media unless relying on visual-to-tactile conversion, which is done primarily b...
The human hand is an important interface with complex shape and movement. In virtual reality and gaming applications the use of an individualized rather than generic hand represen...
Markov random field (MRF) theory provides a basis for modeling contextual constraints in visual processing and interpretation. It enables us to develop optimal vision algorithms sy...
City environments often lack textured areas, contain
repetitive structures, strong lighting changes and therefore
are very difficult for standard 3D modeling pipelines.
We prese...
Interruptible rendering is a novel approach to the fidelity-versusperformance tradeoff ubiquitous in real-time rendering. Interruptible rendering unifies spatial error, caused by ...
Cliff Woolley, David P. Luebke, Benjamin Watson, A...