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VR
2003
IEEE
211views Virtual Reality» more  VR 2003»
14 years 19 days ago
Editing Real World Scenes: Augmented Reality with Image-based Rendering
We present a method that using only an uncalibrated camera allows the capture of object geometry and appearance, and then at a later stage registration and AR overlay into a new s...
Dana Cobzas, Martin Jägersand, Keith Yerex
ICCSA
2003
Springer
14 years 17 days ago
Camera Models and Optical Systems Used in Computer Graphics: Part I, Object-Based Techniques
Abstract. Images rendered with traditional computer graphics techniques, such as scanline rendering and ray tracing, appear focused at all depths. However, there are advantages to ...
Brian A. Barsky, Daniel R. Horn, Stanley A. Klein,...
CVPR
2011
IEEE
13 years 3 months ago
Recovering Shape from a Single Image of a Mirrored Surface from Curvature Constraints
This paper presents models and algorithms for estimating the shape of a mirrored surface from a single image of that surface, rendered under an unknown, natural illumination. Whil...
Marshall Tappen
CGF
2000
95views more  CGF 2000»
13 years 7 months ago
Physically-Based Patination for Underground Objects
Although current photorealistic rendering techniques can produce very impressive images, the rendered objects are often too clean and shiny. Thus, the resulting images look unnatu...
Yao-Xun Chang, Zen-Chung Shih
ACCV
1998
Springer
13 years 11 months ago
Image-Based Geometrically-Correct Photorealistic Scene/Object Modeling (IBPhM): A Review
There are emerging interests from both computer vision and computer graphics communities in obtaining photorealistic modeling of a scene or an object from real images. This paper p...
Zhengyou Zhang