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GRAPHICSINTERFACE
1997
15 years 5 months ago
Multiresolution BSP Trees Applied to Terrain, Transparency, and General Objects
We present a system for incorporating multiple level of detail (LOD) models of 3D objects within a single hierarchical data structure. This system was designed for a scientific vi...
Charles Wiley, A. T. Campbell III, Stephen A. Szyg...
CGF
2005
111views more  CGF 2005»
15 years 3 months ago
Pinchmaps: textures with customizable discontinuities
We introduce a new texture representation that combines standard sampling, to be bilinearly interpolated in smoothly varying regions, with customizable discontinuities, to model s...
Marco Tarini, Paolo Cignoni
PR
2008
185views more  PR 2008»
15 years 3 months ago
Robust head tracking using 3D ellipsoidal head model in particle filter
This paper proposes a real-time 3D head tracking method that can handle large rotation and translation. To achieve this goal, we incorporate the following three approaches into th...
Sukwon Choi, Daijin Kim
TOG
2002
153views more  TOG 2002»
15 years 3 months ago
Interactive global illumination in dynamic scenes
In this paper, we present a system for interactive computation of global illumination in dynamic scenes. Our system uses a novel scheme for caching the results of a high quality p...
Parag Tole, Fabio Pellacini, Bruce Walter, Donald ...
ICCV
2009
IEEE
16 years 9 months ago
Joint learning of visual attributes, object classes and visual saliency
We present a method to learn visual attributes (eg.“red”, “metal”, “spotted”) and object classes (eg. “car”, “dress”, “umbrella”) together. We assume imag...
Gang Wang, David Forsyth