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143
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ICPR
2010
IEEE
15 years 2 months ago
Face Recognition At-A-Distance Using Texture, Dense and Sparse-Stereo Reconstruction
This paper introduces a framework for long-distance face recognition using dense and sparse stereo reconstruction, with texture of the facial region. Two methods to determine corr...
Ham Rara, Asem Ali, Shireen Elhabian, Aly A. Farag
140
Voted
ICCV
2011
IEEE
14 years 3 months ago
Kinecting the dots: Particle Based Scene Flow from depth sensors
The motion field of a scene can be used for object segmentation and to provide features for classification tasks like action recognition. Scene flow is the full 3D motion fiel...
Simon Hadfield, Richard Bowden
CVPR
2007
IEEE
15 years 9 months ago
Learning Generative Models via Discriminative Approaches
Generative model learning is one of the key problems in machine learning and computer vision. Currently the use of generative models is limited due to the difficulty in effective...
Zhuowen Tu
133
Voted
SIGGRAPH
1994
ACM
15 years 7 months ago
Generalization of Lambert's reflectance model
Lambert's model for body reflection is widely used in computer graphics. It is used extensively by rendering techniques such as radiosity and ray tracing. For several real-wo...
Michael Oren, Shree K. Nayar
IJCV
2008
242views more  IJCV 2008»
15 years 3 months ago
3D Urban Scene Modeling Integrating Recognition and Reconstruction
Supplying realistically textured 3D city models at ground level promises to be useful for pre-visualizing upcoming traffic situations in car navigation systems. Because this previs...
Nico Cornelis, Bastian Leibe, Kurt Cornelis, Luc J...