The simulation of various natural phenomena is one of the important research fields in computer graphics. In particular, aspects such as sky, clouds, water, fire, trees, smoke, te...
We introduce a novel technique to generate painterly art maps (PAMs) for 3D nonphotorealistic rendering. Our technique can automatically transfer brushstroke textures and color cha...
Abstract. We describe progress in the automatic detection and identification of humans in video, given a minimal number of labelled faces as training data. This is an extremely cha...
We propose a unified framework based on a general definition of geometric transform (GeT) for modeling appearance. GeT represents the appearance by applying designed functionals o...
We formulate a model for multi-class object detection in a multi-camera environment. From our knowledge, this is the first time that this problem is addressed taken into account ...
Xavier Boix, Gemma Roig, Horesh Ben Shitrit, Pasca...