The acquisition of human motion data is of major importance for creating interactive virtual environments, intelligent user interfaces, and realistic computer animations. Today’...
Christian Theobalt, Marcus A. Magnor, Pascal Sch&u...
This paper addresses the problem of rate distortion analysis in the context of multi-view image coding, where images are predicted via disparity compensation based on depth map. W...
We present a non-photo realistic, real-time painterly rendering technique for terrains. The painterly appearance and the impression of terrains is created by effectively rendering...
The fundamental assumption of 3D videos using depth-imagebased rendering is the full availability of range images at video rate. In this work we alleviate this hard demand and ass...
This paper introduces a video object segmentation algorithm developed in the context of the European project Art.live1 where constraints on the quality of segmentation and the pro...
Alice Caplier, Laurent Bonnaud, Jean-Marc Chassery