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FCCM
1999
IEEE
146views VLSI» more  FCCM 1999»
14 years 35 min ago
Sepia: Scalable 3D Compositing Using PCI Pamette
We have implemented an image combining architecture that allows distributed rendering of a partitioned data set at interactive rates. The architecture achieves real-time frame rat...
Laurent Moll, Mark Shand, Alan Heirich
ICPR
2008
IEEE
14 years 9 months ago
Real time appearance based hand tracking
In this paper we propose a real-time method for tracking hands through image sequences. Our method combines efficiently calculated color likelihood maps with a state-ofthe-art int...
Horst Bischof, Michael Donoser
ICC
2007
IEEE
142views Communications» more  ICC 2007»
14 years 2 months ago
Turbo Codes Based Image Transmission for Channels with Both Random Errors and Packet Loss
Abstract— In this paper, we propose an unequal error protection (UEP) framework for progressive image transmission over wireless networks with both random errors and packet loss....
Lei Yao, Lei Cao
IJCV
2002
143views more  IJCV 2002»
13 years 7 months ago
Trinocular Stereo: A Real-Time Algorithm and its Evaluation
In telepresence applications each user is immersed in a rendered 3D-world composed from representations transmitted from remote sites. The challenge is to compute dense range data...
Jane Mulligan, Volkan Isler, Konstantinos Daniilid...
SIGGRAPH
1994
ACM
13 years 11 months ago
Priority rendering with a virtual reality address recalculation pipeline
Virtual reality systems are placing never before seen demands on computer graphics hardware, yet few graphics systems are designed specifically for virtual reality. An address rec...
Matthew Regan, Ronald Pose