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CGF
2008
100views more  CGF 2008»
13 years 7 months ago
Real-Time Translucent Rendering Using GPU-based Texture Space Importance Sampling
We present a novel approach for real-time rendering of translucent surfaces. The computation of subsurface scattering is performed by first converting the integration over the 3D ...
Chih-Wen Chang, Wen-Chieh Lin, Tan-Chi Ho, Tsung-S...
ICIP
2000
IEEE
14 years 9 months ago
A Rate-Distortion Approach to Wavelet-Based Encoding of Predictive Error Frames
In this paper, we develop a framework for efficiently encoding predictive error frames (PEF) as part of a rate scalable, wavelet-based video compression algorithm. We investigate ...
Eduardo Asbun, Paul Salama, Edward J. Delp
IROS
2006
IEEE
151views Robotics» more  IROS 2006»
14 years 1 months ago
Robust Feature Correspondences for Vision-Based Navigation with Slow Frame-Rate Cameras
— We propose a vision-based inertial system that overcomes the problems associated with slow update rates in navigation systems based on high-resolution cameras. Due to bandwidth...
Darius Burschka
GRAPHICSINTERFACE
2004
13 years 9 months ago
A Hybrid Hardware-Accelerated Algorithm for High Quality Rendering of Visual Hulls
In this paper, a novel hybrid algorithm is presented for the fast construction and high-quality rendering of visual hulls. We combine the strengths of two complementary hardware-a...
Ming Li, Marcus A. Magnor, Hans-Peter Seidel
SIGGRAPH
1996
ACM
13 years 11 months ago
VC-1: A Scalable Graphics Computer with Virtual Local Frame Buffers
The VC-1 is a parallel graphics machine for polygon rendering based on image composition. This paper describes the architecture of the VC-1 along with a parallel polygon rendering...
Satoshi Nishimura, Tosiyasu L. Kunii