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WSCG
2004
189views more  WSCG 2004»
13 years 9 months ago
Hardware Accelerated Soft Shadows using Penumbra Quads
Shadow mapping is a commonly used technique for generating hard shadows in real time. However, existing shadow map based algorithms cannot render full soft shadows penumbras onto ...
Jukka Arvo, Jan Westerholm
TVCG
2010
213views more  TVCG 2010»
13 years 6 months ago
Real-Time Detection and Tracking for Augmented Reality on Mobile Phones
—In this paper, we present three techniques for 6DOF natural feature tracking in real time on mobile phones. We achieve interactive frame rates of up to 30 Hz for natural feature...
Daniel Wagner, Gerhard Reitmayr, Alessandro Mullon...
ICIP
2005
IEEE
14 years 9 months ago
Spacetime-continuous geometry meshes from multi-view video sequences
We reconstruct geometry for a time-varying scene given by a number of video sequences. The dynamic geometry is represented by a 3D hypersurface embedded in space-time. The interse...
Bastian Goldlücke, Marcus A. Magnor
ICIP
2005
IEEE
14 years 9 months ago
Perceptually optimized MPEG compression of synthetic video sequences
This paper addresses the problem of improving the quality performance of synthetic video sequences by means of standard frame? based coders. The proposed technique can exploit bot...
Enrico Masala, Davide Quaglia
ICIP
2008
IEEE
14 years 9 months ago
Coding-gain-based complexity control for H.264 video encoder
The allowable computational complexity of video encoding is limited in a power-constrained system. Different video frames are associated with different motions and contexts, and s...
Ming-Chen Chien, Zong-Yi Chen, Pao-Chi Chang