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» Image compression using texture modeling
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MM
2004
ACM
117views Multimedia» more  MM 2004»
14 years 1 months ago
Optimized mesh and texture multiplexing for progressive textured model transmission
An optimized scheme of multiplexing coded mesh and texture data to facilitate progressive transmission of 3D textured models is proposed in this work. The mesh and texture data of...
Sheng Yang, Chao-Hua Lee, C. C. Jay Kuo
SIBGRAPI
1999
IEEE
13 years 12 months ago
Deterministic Texture Analysis and Synthesis Using Tree Structure Vector Quantization
Texture analysis and synthesis is very important for computer graphics, vision, and image processing. This paper describes an algorithm which can produce new textures with a matchi...
Li-Yi Wei
GRAPHICSINTERFACE
2008
13 years 9 months ago
A GPU-friendly method for high dynamic range texture compression using inverse tone mapping
In recent years, High Dynamic Range Textures (HDRTs) have been frequently used in real-time applications and video-games to enhance realism. Unfortunately, HDRTs consume a conside...
Francesco Banterle, Kurt Debattista, Patrick Ledda...
ICPR
2006
IEEE
14 years 8 months ago
Illumination Invariant Texture Retrieval
Two fast illumination invariant image retrieval methods for scenes comprising textured objects with variable illumination are introduced. Both methods are based on texture gradien...
Michal Haindl, Pavel Vacha
3DIM
2007
IEEE
14 years 2 months ago
Deformable Registration of Textured Range Images by Using Texture and Shape Features
This paper describes a method to align textured range images of deforming objects. The proposed procedure aligns deformable 3D models by matching both texture and shape features. ...
Ryusuke Sagawa, Nanaho Osawa, Yasushi Yagi