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RT
1997
Springer
13 years 11 months ago
Interactive Common Illumination for Computer Augmented Reality
: The advent of computer augmented reality (CAR), in which computer generated objects mix with real video images, has resulted in many interesting new application domains. Providin...
George Drettakis, Luc Robert, Sylvain Bougnoux
ECCV
2006
Springer
14 years 9 months ago
Bilateral Filtering-Based Optical Flow Estimation with Occlusion Detection
Using the variational approaches to estimate optical flow between two frames, the flow discontinuities between different motion fields are usually not distinguished even when an an...
Jiangjian Xiao, Hui Cheng, Harpreet S. Sawhney, Ce...
MMSEC
2004
ACM
137views Multimedia» more  MMSEC 2004»
14 years 1 months ago
Perturbed quantization steganography with wet paper codes
In this paper, we introduce a new approach to passive-warden steganography in which the sender embeds the secret message into a certain subset of the cover object without having t...
Jessica J. Fridrich, Miroslav Goljan, David Soukal
SAC
2009
ACM
14 years 10 days ago
Aspect-oriented procedural content engineering for game design
Generally progressive procedural content in the context of 3D scene rendering is expressed as recursive functions where a finer level of detail gets computed on demand. Typical e...
Walter Cazzola, Diego Colombo, Duncan Harrison
SIGGRAPH
2003
ACM
14 years 28 days ago
Interactive rendering of translucent deformable objects
Realistic rendering of materials such as milk, fruits, wax, marble, and so on, requires the simulation of subsurface scattering of light. This paper presents an algorithm for plau...
Tom Mertens, Jan Kautz, Philippe Bekaert, Hans-Pet...