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3DIM
2011
IEEE
12 years 7 months ago
A Non-cooperative Game for 3D Object Recognition in Cluttered Scenes
Abstract—During the last few years a wide range of algorithms and devices have been made available to easily acquire range images. To this extent, the increasing abundance of dep...
Andrea Albarelli, Emanuele Rodolà, Filippo ...
MM
2005
ACM
215views Multimedia» more  MM 2005»
14 years 1 months ago
OpenVIDIA: parallel GPU computer vision
Graphics and vision are approximate inverses of each other: ordinarily Graphics Processing Units (GPUs) are used to convert “numbers into pictures” (i.e. computer graphics). I...
James Fung, Steve Mann
CIKM
2006
Springer
13 years 11 months ago
Structure-based querying of proteins using wavelets
The ability to retrieve molecules based on structural similarity has use in many applications, from disease diagnosis and treatment to drug discovery and design. In this paper, we...
Keith Marsolo, Srinivasan Parthasarathy, Kotagiri ...
CRV
2005
IEEE
272views Robotics» more  CRV 2005»
13 years 9 months ago
Real-Time Video Surveillance with Self-Organizing Maps
In this paper, we present an approach for video surveillance involving (a) moving object detection, (b) tracking and (c) normal/abnormal event recognition. The detection step uses...
Mohamed Dahmane, Jean Meunier
CCR
2004
87views more  CCR 2004»
13 years 7 months ago
Non-stationarity and high-order scaling in TCP flow arrivals: a methodological analysis
The last decade has been a very fruitful period in important discoveries in network traffic modeling, uncovering various scaling behaviors. Self-similarity, long-range dependence,...
Steve Uhlig