Sciweavers

421 search results - page 19 / 85
» Image-Based Object Editing
Sort
View
JCB
2006
115views more  JCB 2006»
13 years 7 months ago
Designing an A* Algorithm for Calculating Edit Distance between Rooted-Unordered Trees
Tree structures are useful for describing and analyzing biological objects and processes. Consequently, there is a need to design metrics and algorithms to compare trees. A natura...
Yair Horesh, Ramit Mehr, Ron Unger
SMA
2008
ACM
157views Solid Modeling» more  SMA 2008»
13 years 7 months ago
Interactive physically-based shape editing
We present an alternative approach to standard geometric shape editing using physically-based simulation. With our technique, the user can deform complex objects in real-time. The...
Johannes Mezger, Bernhard Thomaszewski, Simon Pabs...
MM
2003
ACM
145views Multimedia» more  MM 2003»
14 years 1 months ago
Proscenium: a framework for spatio-temporal video editing
We present an approach to video editing where movie sequences are treated as spatio-temporal volumes that can be sheered and warped under user control. This simple capability enab...
Eric P. Bennett, Leonard McMillan
MM
1996
ACM
168views Multimedia» more  MM 1996»
14 years 20 hour ago
CVEPS - A Compressed Video Editing and Parsing System
Processing digital video directly in the compressed domain has many advantages in terms of storage efficiency, speed, and video quality. We have developed a compressed video editi...
Jianhao Meng, Shih-Fu Chang
RT
1999
Springer
14 years 4 days ago
Interactive Ray-Traced Scene Editing using Ray Segment Trees
This paper presents a ray tracer that facilitates near-interactive scene editing with incremental rendering; the user can edit the scene both by manipulating objects and by changin...
Kavita Bala, Julie Dorsey, Seth J. Teller