We present a method for solving the global illumination problem for synthetic diffuse objects. The approach generates realistic shading for applications where a synthetic object i...
Most current image-based rendering methods operate under the assumption that all of the visible surfaces in the scene are opaque ideal diffuse (Lambertian) reflectors. This paper i...
We present a method for solving the light integral problem for synthetic diffuse objects rendered within a natural scene. The approach generates realistic shading using only a few...
A Photometric Image-Based Rendering (PIBR) concept is proposed that facilitates the generation of an image with an arbitrary illumination. Based on this concept, we aim to generat...
We present a new method for deforming an object in a static real scene, which interacts with animated synthetic characters. Unlike the existing method - making a new synthetic obje...