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SIGGRAPH
2000
ACM
14 years 1 months ago
Normal meshes
Normal meshes are new fundamental surface descriptions inspired by differential geometry. A normal mesh is a multiresolution mesh where each level can be written as a normal offse...
Igor Guskov, Kiril Vidimce, Wim Sweldens, Peter Sc...
CAGD
2005
96views more  CAGD 2005»
13 years 9 months ago
Single-knot wavelets for non-uniform B-splines
We propose a flexible and efficient wavelet construction for non-uniform B-spline curves and surfaces. The method allows to remove knots in arbitrary order minimizing the displace...
Martin Bertram
PG
2000
IEEE
14 years 19 days ago
Progressive Geometry Compression for Meshes
A novel progressive geometry compression scheme is presented in the paper. In this scheme a mesh is represented as a base mesh followed by some groups of vertex split operations us...
Xinguo Liu, Hujun Bao, Qunsheng Peng, Pheng-Ann He...
ICCV
1999
IEEE
14 years 11 months ago
Appearance Compression and Synthesis based on 3D Model for Mixed Reality
Rendering photorealistic virtual objects from their real images is one of the main research issues in mixed reality systems. We previously proposed the Eigen-Texture method, a new...
Ko Nishino, Yoichi Sato, Katsushi Ikeuchi
SIGPRO
2002
132views more  SIGPRO 2002»
13 years 8 months ago
Coding of 3D virtual objects with NURBS
With the advancement of computer graphics in the recent years, an increasing number of pictures, video and 3D content is generated by synthesis processing rather than acquired wit...
Diego Santa Cruz, Touradj Ebrahimi