Normal meshes are new fundamental surface descriptions inspired by differential geometry. A normal mesh is a multiresolution mesh where each level can be written as a normal offse...
Igor Guskov, Kiril Vidimce, Wim Sweldens, Peter Sc...
We propose a flexible and efficient wavelet construction for non-uniform B-spline curves and surfaces. The method allows to remove knots in arbitrary order minimizing the displace...
A novel progressive geometry compression scheme is presented in the paper. In this scheme a mesh is represented as a base mesh followed by some groups of vertex split operations us...
Rendering photorealistic virtual objects from their real images is one of the main research issues in mixed reality systems. We previously proposed the Eigen-Texture method, a new...
With the advancement of computer graphics in the recent years, an increasing number of pictures, video and 3D content is generated by synthesis processing rather than acquired wit...