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ICPR
2004
IEEE
14 years 10 months ago
Non-linear Reflectance Model for Bidirectional Texture Function Synthesis
A rough texture modelling involves a huge image data-set - the Bidirectional Texture Function (BTF). This 6-dimensional function depends on planar texture coordinates as well as o...
Jirí Filip, Michal Haindl
GRAPHICSINTERFACE
2007
13 years 10 months ago
Wavelet encoding of BRDFs for real-time rendering
Acquired data often provides the best knowledge of a material’s bidirectional reflectance distribution function (BRDF). Its integration into most real-time rendering systems re...
Luc Claustres, Loïc Barthe, Mathias Paulin
IJCM
2007
205views more  IJCM 2007»
13 years 9 months ago
BTF modelling using BRDF texels
The highest fidelity representations of realistic real-world materials currently used comprise Bidirectional Texture Functions (BTF). The BTF is a six dimensional function dependi...
Jirí Filip, Michal Haindl
JSCIC
2000
187views more  JSCIC 2000»
13 years 9 months ago
A Boundary Condition Capturing Method for Multiphase Incompressible Flow
In [6], the Ghost Fluid Method (GFM) was developed to capture the boundary conditions at a contact discontinuity in the inviscid compressible Euler equations. In [11], related tec...
Myungjoo Kang, Ronald Fedkiw, Xu-Dong Liu
TVCG
2011
109views more  TVCG 2011»
13 years 3 months ago
A Perception Correlated Comparison Method for Dynamic Meshes
—There are multiple areas of computer graphics where triangular meshes are being altered in order to reduce their size or complexity, while attempting to preserve the original sh...
Libor Vása, Václav Skala