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ICIP
2005
IEEE
14 years 8 months ago
Greedy non-linear approximation of the plenoptic function for interactive transmission of 3D scenes
We consider an interactive browsing environment, with greedy optimization of a current view, conditioned on the availability of previously transmitted information for other (possi...
Pietro Zanuttigh, Nicola Brusco, David Taubman, Gu...
ICIP
2005
IEEE
14 years 8 months ago
Presegmentation of high-resolution satellite images with a multifractal reconstruction scheme based on an entropy criterium
The last generation of satellites leads to the very high-resolution images which offer a high quality of detailed information about the Earth's surface. However, the exploita...
Antonio Turiel, Hussein M. Yahia, Jacopo Grazzini
I3D
2010
ACM
14 years 4 months ago
Efficient Sparse Voxel Octrees
In this paper we examine the possibilities of using voxel representations as a generic way for expressing complex and feature-rich geometry on current and future GPUs. We present ...
Samuli Laine, Tero Karras
VR
2008
IEEE
188views Virtual Reality» more  VR 2008»
14 years 1 months ago
A Universal Virtual Locomotion System: Supporting Generic Redirected Walking and Dynamic Passive Haptics within Legacy 3D Graphi
In this paper we introduce a virtual locomotion system that allows navigation within any large-scale virtual environment (VE) by real walking. In contrast to [5] we have developed...
Frank Steinicke, Timo Ropinski, Gerd Bruder, Klaus...
CVPR
2006
IEEE
14 years 1 months ago
3D Face Recognition Using 3D Alignment for PCA
This paper presents a 3D approach for recognizing faces based on Principal Component Analysis (PCA). The approach addresses the issue of proper 3D face alignment required by PCA f...
Trina Russ, Chris Boehnen, Tanya Peters