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SIGECOM
2006
ACM
143views ECommerce» more  SIGECOM 2006»
15 years 8 months ago
The computational complexity of nash equilibria in concisely represented games
Games may be represented in many different ways, and different representations of games affect the complexity of problems associated with games, such as finding a Nash equilib...
Grant Schoenebeck, Salil P. Vadhan
SIGIR
2006
ACM
15 years 8 months ago
Unifying user-based and item-based collaborative filtering approaches by similarity fusion
Memory-based methods for collaborative filtering predict new ratings by averaging (weighted) ratings between, respectively, pairs of similar users or items. In practice, a large ...
Jun Wang, Arjen P. de Vries, Marcel J. T. Reinders
INFOCOM
2005
IEEE
15 years 8 months ago
Joint optimal scheduling and routing for maximum network throughput
— In this paper we consider packet networks loaded by admissible traffic patterns, i.e. by traffic patterns that, if optimally routed, do not overload network resources. In the...
Emilio Leonardi, Marco Mellia, Marco Ajmone Marsan...
110
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MOBIQUITOUS
2005
IEEE
15 years 7 months ago
An ECA-P Policy-based Framework for Managing Ubiquitous Computing Environments
Ubiquitous Computing Environments feature massively distributed systems containing a large number of devices, services and applications that help end-users perform various kinds o...
Chetan Shiva Shankar, Anand Ranganathan, Roy H. Ca...
WORDS
2005
IEEE
15 years 7 months ago
A Framework for Preparing Experimental Evaluation of Rerouting Mechanisms
Since the deployment of real-time sensitive applications in the Internet, the research community has been struggling to leverage the IP best-effort networks for providing QoS assu...
Reinaldo de Barros Correia, Luiz F. Rust da Costa ...